package com.zombie.util.state;

import com.badlogic.gdx.scenes.scene2d.Stage;

public abstract class State extends Stage{

	public abstract int getID();
	public abstract void init();
	public abstract void render();
	public abstract void update(float delta);
	public abstract void enter(State from);
	public abstract void leave(State to);
	public abstract boolean isUpdatePaused();
	public abstract boolean isRenderPaused();
	public abstract void resize(int width,int height);
	
}
